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Milton++

Sergio González July 18, 2017

Hi there,

A smallish announcement:

I'm going to change Milton's license to GPL, with the possibility of dual licensing in the future if there is ever demand.

I plan on releasing a commercial product based on Milton. It will start as a macOS app with a UI redesign and some new features, but we'll see how it goes from there. I don't have a well-defined deadline but I estimate it will take at least a year. Probably more.

It goes without saying that everything I release will be free for the people who are Patreon supporters or who have been in the past :3

A more rambly version of this is on my personal blog.

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Milton 1.2.7

Sergio González October 25, 2016

It should have anti-aliasing on many more machines now! (Paging gingerBill and mrmixer)

Linky

Hope it works well.

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How the Milton Renderer Works

Sergio González October 21, 2016

I posted a devlog on Milton's renderer. This is an excerpt of the post on my hugo site.

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After a long time in development, Milton has a brand new renderer. Before now, Milton did all of its rendering on the CPU. The new renderer uses OpenGL to take advantage of the GPU.

I didn’t expect to release OpenGL without problems. I had tested Milton on my machine, which has an Nvidia card. I did some testing with the Intel integrated graphics on this same machine, but I did not do testing with ATI before release.

In the past couple weeks, Milton has gotten some testing from people that aren’t me. At the time of this writing, I am about to ship a new version that corrects some problems with anti-aliasing on non-Nvidia cards.

If Milton works on your machine, then you’ll see how it can handle much more complex paintings now. And for people who use it as a blackboard, which AFAIK is many of Milton’s users thanks to Han

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Blog post

Sergio González August 24, 2016

Hey there!

I wrote a blog post. It's about 50% personal and 50% about a "fun" bug that I had with on some machines with Intel integrated graphics.

It is a bit of an experiment in mixing the personal and technical. I plan on posting an actual dev log about Milton's new OpenGL renderer which should be fun to write and hopefully to read.

Meanwhile, I hope you enjoy this!

Link <-- (I was going to paste an excerpt here but it really only works as a whole.)

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The GNU Public License, version 2

Sergio González April 23, 2016

Copyright (c) 2015-2016 Sergio Gonzalez

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF

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